Wwise · Unreal Engine 5 · MetaSounds
Audio designer on Funcom's open-world survival MMO set in the Dune universe. Responsible for combat audio, character abilities, gadgets and interactive systems — working within a Wwise architecture pipeline integrated with Unreal Engine 5.
Scope Highlights
Sound design and audio implementation on the survival horror sequel. Contributing to the atmospheric and reactive audio that defines the game's tension.
Carlos Jiménez
Senior Audio Designer
I'm a Senior Audio Designer at YAGER Development in Berlin, currently working on Dune: Awakening. My work spans combat, abilities, gadgets, and interactive systems — building audio that feels intentional and alive.
I specialize in Wwise architecture and audio implementation in UE5 with MetaSounds. I'm Chilean, based in Berlin, and I've been shaping audio for games for over five years.
Credits & Work
Open to collaboration, freelance, and new opportunities
carlosjaudio@gmail.com