Senior Audio Designer — Berlin

Audio
for your
game.

Wwise · Unreal Engine 5 · MetaSounds

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Selected Work

Projects

02
Tormented Souls 2
Audio Designer

Sound design and audio implementation on the survival horror sequel. Contributing to the atmospheric and reactive audio that defines the game's tension.

Sound Design Horror Wwise
Expertise

Technical
Fluency

Audio Middleware

  • Wwise Architecture
  • Dynamic Mixing
  • Procedural Audio
  • Spatial / Propagation
  • Interactive Audio Systems

Game Engines & Tools

  • Unreal Engine 5
  • MetaSounds
  • Perforce / P4V
  • DAW Production
  • Blueprint Scripting

Disciplines

  • Sound Design
  • Game Audio
  • Music Composition
  • Audio Implementation
  • Audio Direction
About
Carlos Jiménez

Carlos Jiménez

Senior Audio Designer

I'm a Senior Audio Designer at YAGER Development in Berlin, currently working on Dune: Awakening. My work spans combat, abilities, gadgets, and interactive systems — building audio that feels intentional and alive.

I specialize in Wwise architecture and audio implementation in UE5 with MetaSounds. I'm Chilean, based in Berlin, and I've been shaping audio for games for over five years.

Location Berlin, Germany
Studio YAGER Development
Current Project Dune: Awakening
Specialization Combat / Abilities / Wwise / UE5

Credits & Work

Dune: Awakening
Senior Audio Designer
YAGER / Funcom
Tormented Souls 2
Audio Designer
Combat & Abilities Audio
Wwise / UE5
MetaSounds
Sound Design
Game Audio
5+ Years
Get in Touch

Let's work
together.

Open to collaboration, freelance, and new opportunities

carlosjaudio@gmail.com