AUDIO
Game Audio Designer

Audio for your game.

Wwise  ·  Unreal Engine 5  ·  MetaSounds

01

Selected Work

02
The Cycle: Frontier
YAGER · 2022–Present
Audio Designer
Sound Design Foley
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Creature and weapon foley sound design for the extraction shooter developed at YAGER.

Areas
  • Creature sound design
  • Weapon foley sets
02
Tormented Souls 2
Dual Effect SpA · 2022–2023
Audio Designer
FMOD UE5 Horror
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Additional audio designer on the survival horror sequel. Contributed during the early stages of the project — setting up initial audio systems with FMOD and Unreal Engine 5, and delivering first sounds for weapons, player movement, ambiences, interactions, puzzles, and an initial pass on enemy audio.

Areas
  • Initial audio system setup
  • Weapons & player movement
  • Ambiences & interactions
  • Puzzles & enemies
04
Hellsweeper VR
Mixed Realms · 2022–2023
Sound Designer
VR Sound Design
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Sound effects design for the VR combat action game Hellsweeper VR.

05
CinemaCraft
& BigGames
CinemaCraft & BigGames · 2021–2025
Sound Designer
Roblox Minecraft Cinematic
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In-game and cinematic sound design for Roblox and Minecraft projects, delivering both interactive game audio and cinematic soundscapes.

06
Transmogrify
Odyssey Entertainment · 2020–2022
Sound Designer
Godot Mix & Master
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Full sound design pipeline — creating sound effects, mixing and mastering, and implementing audio using the Godot Engine.

02

Skills & Tools

Audio Middleware

Wwise
FMOD

Engines & Tools

Unreal Engine 5
MetaSounds
Perforce / P4V
Nuendo
Reaper
Jira / Confluence

Disciplines

Sound Design
Game Audio Implementation
Music Composition

Personal Skills

Team Player
Excellent Communicator
Creative
Fast Learner
Good Interpersonal Skills
Motivated
English & Spanish
03

About

Carlos Jiménez

Carlos Jiménez

Game Audio Designer

Game Audio Designer based in Berlin, building immersive game audio experiences. I have experience working across the full game audio pipeline, from sound design to implementation using Wwise and Unreal Engine.

I have contributed to multiplayer projects, taking ownership of multiple feature areas throughout development. Accustomed to managing several workstreams simultaneously and collaborating closely with design and development teams.

Location
Berlin, Germany
Studio
YAGER Development
Current Project
Dune: Awakening
Languages
Spanish, English

Open to collaboration & new opportunities

Let's work together.


carlosjaudio@gmail.com